Baronet
Baronet is a traditional roguelike made in 14 days for roguetemple's fortnite 2. Most of that time was spent on the engine, so the game is fairly basic.
I've been playing a bit of the 3d action roguelike Barony with friends, and Baronet is my attempt to translate some of Barony's mechanics to a turn-based format.
Use the Numpad keys to move. Use the i key to open the inventory, x to examine nearby entities, g to grab items on the ground, v to open the message log, and q to quit to the main menu. Defeat the Baron on the 20th floor of the dungeon to win.
Baronet was written in C using the Flecs library and compiled for web using Emscripten. Rendering is handled by the rot.js library.
AI Disclosure: AI was used to generate the Javascript wrapper for the wasm binary.
| Published | 5 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Nodev Ef |
| Tags | Roguelike |
| AI Disclosure | AI Assisted, Code |


Comments
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I gave it a solid try, but couldn't get anywhere.
Is the game possible? Depending on how well-off year gear starts, I end up pretty consistently dying to two or so skeletons on the first floor. But I might be doing something wrong.
Thanks for trying the game! I didn't have much time for balance, so your starting gear quality and the gear quality of the first few enemies you encounter will make or break your run. After voting is over I intend to do a balance pass on everything.